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Hyperspace kickstarter
Hyperspace kickstarter













Because how can you fail, when there’s an almost 50% success rate on board game projects? I believe one of the dangers with a failed Kickstarter is that you’d be jumping to conclusions. I asked Emil if he could share the top 3 things that every rebooted project creator should know, and he wrote the following (I paraphrased in a few places): You can see the rebooted Burning Suns project here. In just a few days he surpassed his original funding amount, and he’s well on his way to overfunding. So he spent the next 4 months honing his game and his project, and he recently relaunched. Emil launched Burning Suns in March 2013, and he didn’t quite reach his funding goal. I was recently chatting with Emil Larsen, the creator of a game called Burning Suns, about rebooting projects. But each project creator who is working on a reboot has very different needs. That’s all general advice that hopefully will help. Sure, I would hope that project creators looking to reboot would read over my Kickstarter Lessons to re-evaluate their project.

hyperspace kickstarter

Second, at a quick glance, reboots are very project-specific. I get excited about spreasheets, and I hope you find the data on the bottom of this lesson to be useful. So I knew this would require some research. I’ve consulted on rebooted projects, but I haven’t done it myself. First, I haven’t ever rebooted a project. This is an interesting topic for me to broach for several reasons. Regardless of your decision, if you decide to reboot your project on a future date, you’re probably wondering what you need to do to increase your chances of success. A few days ago I explored whether or not you should cancel or finish a struggling Kickstarter project.















Hyperspace kickstarter